Jo Haynes

Sound Engineer - Composer - 3D Artist - Animator - Game Developer
      • Music production (composition/sound design/mixing/mastering)
      • Post-audio for film & podcasts
      • Live/studio engineering
      • 3D modelling, rigging, animation & motion graphics
      • Game & software development
With a first-class degree in Music Production and experience across diverse fields and genres, Jo earned the Vice Chancellor’s Award for highest worldwide grade on their dissertation project.Explore their general portfolio below, visit their CG Portfolio here, and reach out for collaborations at:
[email protected]

Video

Fifteen Films, self (Dissertation Project) -
All audio and visuals.

B Sides and Rarities (Music Video) -
Director, Editor

March Of The Giant Weeds (Music Video) -
Animator, Director, Editor

Superchoir Promo (Promotional Video) -
Co-Director, Co-Camera Operator, Editor

Baby Teef (Music Video) -
Animator, Director, Editor

Unreleased Video Project -
Animation / Live Action Composite

Post-Audio Work

Fifteen Films, self (Dissertation Project) -
All audio and visuals.

Control Room, Black Swan Productions (Short Film) -
Post-Audio Production

Hour of the Watery Flower (Student Film) -
Scoring and Post-Audio Production

SinclairsLaw Education Magazine (Video Podcast) -
Post-Audio Production

PrentisPlus (Promotional Ad) -
Post-Audio Production

Music

A collection of general Soundtrack / Style Pieces.The soundtrack for our game 'Mouthole'. Composed and produced by me, barre tracks 8, 11, 13, 14, 15, 23 and 27.I sometimes release electronic music under the name 'Nelson Giggle'.My old band, 'Laundrette', which I produced everything by apart from the 'Southerndown' single.

Games / Software

Game development and programming has been a hobby and passion of mine since 2019. I try to take part in the GMTK Game Jam every year. You can find my game jam games and other experiments that I've uploaded here.In the past I've used Unity, Gamemaker and Unreal Engine extensively, and I now use Godot. I know C#, gdscript and Python.In 2024 Mouthole was released. I did the programming, the other developer did the writing, and we split the rest of the work. While it may look unassuming or small, it's by far the biggest game I've made to date and it found a niche but loyal fanbase.I also made a simple Paint App for fun in 2024.I enjoy creating musical tools using Max MSP and have uploaded some of the more useful ones I've made.Below are some assorted screenshots from unpublished prototypes and projects.

Reviews

Mouthole (A game I co-created):
Mouthole Steam Review Portal
IvorySoul GameFAQs Review
Diacritic Demo (A game demo I co-created):
Workplace dystopia Diacritic combines cryptic poetry with satisfying puzzles